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United States Leadership in Immersive Technology Act of 2025

Bill Number
S. 1106
Origin Chamber
Senate
Congress
119th Congress, Session 1
Policy Area
Science, Technology, Communications
Status
Introduced
Latest Action
2025-03-25: Read twice and referred to the Committee on Commerce, Science, and Transportation.
Last Updated
2025-12-05T22:08:10Z

AI-Generated Summary

Purpose

The legislation aims to strengthen U.S. leadership in immersive technology—such as augmented reality (AR, which overlays digital information on the real world), virtual reality (VR, which creates a fully simulated environment), and mixed reality (MR, which blends real and virtual elements)—by establishing advisory structures to promote its development, ethical use, economic benefits, and national security. It recognizes immersive technology as a critical emerging field invented in the U.S. but facing global competition, particularly from countries like China.

Key Provisions

Significant Changes to Existing Law

This bill introduces new entities and processes without directly amending prior laws. It builds on existing recognitions of immersive technology as a key focus area under the Research and Development, Competition, and Innovation Act (which lists it among critical technologies) and designations by the National Science and Technology Council and Department of Defense. No repeals or modifications to current statutes are specified, but it creates fresh advisory mechanisms to address gaps in coordination and strategy for this technology.

Potential Impacts

Main Stakeholders Affected

Notable Legal, Constitutional, or Political Implications

This summary was generated by AI and may contain inaccuracies. Refer to the official source document for the authoritative text.

Sponsor

Sen. Blackburn, Marsha [R-TN]

Cosponsors (1)

Sen. Warner, Mark R. [D-VA]

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