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United States Leadership in Immersive Technology Act of 2025

Bill Number
H.R. 2321
Origin Chamber
House
Congress
119th Congress, Session 1
Policy Area
Science, Technology, Communications
Status
Introduced
Latest Action
2025-03-25: Referred to the House Committee on Energy and Commerce.
Last Updated
2026-06-11T23:26:33Z

AI-Generated Summary

Purpose of the Legislation

The United States Leadership in Immersive Technology Act of 2025 aims to strengthen U.S. leadership in immersive technology—such as augmented reality (AR, which overlays digital information on the real world), virtual reality (VR, which creates a fully simulated environment), and mixed reality (MR, which blends AR and VR)—by establishing advisory structures to promote its development, ethical use, and economic benefits. It recognizes immersive technology as a critical emerging field for economic competitiveness, national security, and societal innovation, while addressing global competition from countries like China.

Key Provisions

Significant Changes to Existing Law

This bill introduces entirely new mechanisms not previously in law, including the designation of a principal advisor and the creation of the Immersive Technology Advisory Panel. It builds on existing recognitions of immersive technology as a key focus area (e.g., under the Research and Development, Competition, and Innovation Act) but does not amend prior statutes directly. Instead, it mandates new advisory and coordination roles within the Department of Commerce to address gaps in federal strategy for this technology.

Potential Impacts

Main Stakeholders Affected

Notable Legal, Constitutional, or Political Implications

This summary was generated by AI and may contain inaccuracies. Refer to the official source document for the authoritative text.

Sponsor

Rep. DelBene, Suzan K. [D-WA-1]

Cosponsors (1)

Rep. Pfluger, August [R-TX-11]

Recent Actions

Bill Versions

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