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Immersive Technology for the American Workforce Act of 2025

Bill Number
S. 2855
Origin Chamber
Senate
Congress
119th Congress, Session 1
Policy Area
Labor and Employment
Status
Introduced
Latest Action
2026-03-19: Committee on Health, Education, Labor, and Pensions. Hearings held.
Last Updated
2026-03-20T11:03:19Z

AI-Generated Summary

Immersive Technology for the American Workforce Act of 2025

Purpose

This legislation directs the Secretary of Labor to establish a competitive grant program. The program supports community colleges and area career and technical education centers in creating and implementing education and training services that use immersive technology, such as virtual reality or augmented reality, to build workforce skills leading to employment and economic self-sufficiency.

Key Provisions

Significant Changes to Existing Law

The bill creates a new standalone grant program rather than amending core statutes. It builds on definitions and requirements from the Workforce Innovation and Opportunity Act (for training services and performance indicators) and the Higher Education Act (for institutions), while adding specific rules for immersive technology and prohibiting repeat grants for the same purpose.

Potential Impacts

Main Stakeholders Affected

Notable Legal, Constitutional, or Political Implications

The bill incorporates existing accessibility requirements from the Americans with Disabilities Act and performance standards from the Workforce Innovation and Opportunity Act. It contains no apparent constitutional issues and maintains a focus on domestic workforce development through emerging technology tools.

This summary was generated by AI and may contain inaccuracies. Refer to the official source document for the authoritative text.

Sponsor

Sen. Blunt Rochester, Lisa [D-DE]

Cosponsors (1)

Sen. Britt, Katie Boyd [R-AL]

Recent Actions

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